Post by Lexus Astra Kogan on Jul 31, 2009 11:10:59 GMT -5
Defodio (Gouging Spell)
Pronunciation: /dɛˈfoʊdi.oʊ/ deh-FOH-dee-oh
Description: Can carve or dig out materials, such as stone and steel.
Deletrius
Description: Removes evidence of previous spells cast by the wand, revealed by Priori Incantatem.
Pronunciation: /dəˈliːtri.əs/ deh-LEE-tree-us
Densaugeo
Pronunciation: /dɛnˈsɔːdʒiː.oʊ/ Den-sah-OO-gi-oh
Description: Causes the teeth of the recipient to grow at an alarming rate.
Deprimo
Pronunciation: /ˈdɛprɨmoʊ/ DEE-PRIM-oh
Description: A very powerful wind that can loosen and/or soften a variety of things, it can also be used to detach things.
Descendo
Pronunciation: /dɛˈsɛndoʊ/ Deh-SEN-doh
Description: To make things sink, or go down.
Diffindo (Severing Charm)
Pronunciation: /dɪˈfɪndoʊ/ dih-FIN-doe
(Disillusionment Charm)
Description: Causes the recipient to become invisible, or close to it.
Dissendium
Pronunciation: /dɪˈsɛndi.əm/ dis-EN-dee-um
Description: Causes the statue of the humpbacked witch hiding the secret passage to Honeydukes, as well as other hidden passageways, to open up.
Duro
Pronunciation: /ˈdjʊroʊ/ DUR-oh
Description:Makes the object hard.
Engorgio (Engorgement Charm)
Pronunciation: /ɛnˈɡɔrdʒi.oʊ/ en-GOR-gee-oh
Description: Causes objects to swell in size.
(Entrail-Expelling Curse)
Description: Presumably causes the entrails (i.e. intestines) to be ejected from the body.
Episkey
Pronunciation: /ɛˈpɪskiː/ Eh-PIS-key
Description: Used to heal relatively minor injuries. When this spell is cast, the person feels their injured body part go very hot and then very cold.
Erecto
Pronunciation: /ɛˈrɛktoʊ/ Eh-REK-toh
Description: Used to erect something.
Evanesco (Vanishing Spell)
Pronunciation: /ɛvənˈnɛskoʊ/ ehv-an-ES-ko
Description: Makes the target vanish.
Expecto Patronum (Patronus Charm)
Pronunciation: /ɛksˈpɛktoʊ pəˈtroʊnəm/ ex-PEK-toh pa-TROH-num
Description: Conjures an incarnation of the caster's innermost positive feelings, such as joy, hope, or the desire to survive, known as a Patronus. A Patronus is conjured as a protector, and is a weapon rather than a predator of souls: Patronuses shield their conjurors from Dementors, and can even drive them away. A Patronus "cannot feel despair, as real humans can, so Dementors can't hurt it." The conjured Patronus protects the witch or wizard that summoned it, obeys his or her commands, and fades away shortly after it is no longer required. When conjured, a Patronus appears silvery, ethereal, and semi-transparent. Improperly formed Patronuses range from momentary formless bursts of silvery mist, to poorly-defined forms which are easily defeated or quickly dissipate on their own. A full-fledged (or corporeal) Patronus takes on a fixed animal form that is often significant to the witch or wizard casting the charm. Patronuses summoned by a particular person have been known to change, although this has only been observed in the books in cases of unrequited love, such as Tonks' and Snape's respective Patronuses. In these cases, the new Patronus takes on the form of an animal associated with the love interest. Rowling has said in online interviews that Snape was the only Death Eater to be able to produce a Patronus. According to her this is 'because a Patronus is used against things that the Death Eaters generally generate, or fight alongside. They would not need Patronuses'. According to Fantastic Beasts and Where to Find Them, the Charm is also the only known defensive spell against Lethifolds.
Expelliarmus (Disarming Charm)
Pronunciation: /ɛksˌpɛliˈɑrməs/ ex-PEL-ee-AR-mus
Description: Produces a jet of scarlet light. This spell is used to disarm another wizard, typically by causing the victim's wand to fly out of reach. It can also throw the target backwards when enough power is put into it. If it hits, or gets close, to another spell, if powerful enough, it will deflect the spell, causing it to hit its caster. As demonstrated in Prisoner of Azkaban, simultaneous use of this spell by multiple witches or wizards on a single person can throw the wizard back with much greater force.
Expulso
Pronunciation: /ɛksˈpʊlsoʊ/ Eks-PUHL-soh
Description: A spell that causes an object to explode. The force of the explosion may depend on the intent of the caster.
Ferula
Pronunciation: /ˈfɛrjʊlə/ feh-ROO-lah
Description: Creates a bandage and a splint.
(Fidelius Charm)
Description: A charm involving secret information hidden within the soul of a Secret-Keeper. This information is irretrievable until the Secret-Keeper chooses to reveal it; those who have the secret revealed to them cannot reveal it to others.
(Fiendfyre Curse)
Description: Dangerous, uncontrollable and extremely powerful fire which can take the form of beasts such as serpents, Chimaeras and dragons.
Finite Incantatem
Pronunciation: /fɪˈnaɪtiː ˌɪŋkənˈtætəm/ fi-NEE-tay in-can-TAH-tum
Description: Negates many spells or the effects of many spells.
(Flagrante Curse)
Description: Causes any object affected to burn human skin when touched.
Flagrate
Pronunciation: /fləˈɡreɪtiː/ Flah-GRAH-tay
Description: With this spell, the caster's wand can leave fiery marks.
(Flame-Freezing Charm)
Description: Causes fire to become harmless to those caught in it, creating only a gentle, tickling sensation instead of burns.
(Flying Charm)
Description: Cast on broomsticks, and (presumably) magic carpets to make them fly.
(Freezing Charm)
Description: Renders target immobile.
Furnunculus (Furnunculus Curse)
Pronunciation: /fərˈnʌŋkjuːləs/ fur-NUN-kew-lus
Description: Causes the target to become covered in boils.
Pronunciation: /dɛˈfoʊdi.oʊ/ deh-FOH-dee-oh
Description: Can carve or dig out materials, such as stone and steel.
Deletrius
Description: Removes evidence of previous spells cast by the wand, revealed by Priori Incantatem.
Pronunciation: /dəˈliːtri.əs/ deh-LEE-tree-us
Densaugeo
Pronunciation: /dɛnˈsɔːdʒiː.oʊ/ Den-sah-OO-gi-oh
Description: Causes the teeth of the recipient to grow at an alarming rate.
Deprimo
Pronunciation: /ˈdɛprɨmoʊ/ DEE-PRIM-oh
Description: A very powerful wind that can loosen and/or soften a variety of things, it can also be used to detach things.
Descendo
Pronunciation: /dɛˈsɛndoʊ/ Deh-SEN-doh
Description: To make things sink, or go down.
Diffindo (Severing Charm)
Pronunciation: /dɪˈfɪndoʊ/ dih-FIN-doe
(Disillusionment Charm)
Description: Causes the recipient to become invisible, or close to it.
Dissendium
Pronunciation: /dɪˈsɛndi.əm/ dis-EN-dee-um
Description: Causes the statue of the humpbacked witch hiding the secret passage to Honeydukes, as well as other hidden passageways, to open up.
Duro
Pronunciation: /ˈdjʊroʊ/ DUR-oh
Description:Makes the object hard.
Engorgio (Engorgement Charm)
Pronunciation: /ɛnˈɡɔrdʒi.oʊ/ en-GOR-gee-oh
Description: Causes objects to swell in size.
(Entrail-Expelling Curse)
Description: Presumably causes the entrails (i.e. intestines) to be ejected from the body.
Episkey
Pronunciation: /ɛˈpɪskiː/ Eh-PIS-key
Description: Used to heal relatively minor injuries. When this spell is cast, the person feels their injured body part go very hot and then very cold.
Erecto
Pronunciation: /ɛˈrɛktoʊ/ Eh-REK-toh
Description: Used to erect something.
Evanesco (Vanishing Spell)
Pronunciation: /ɛvənˈnɛskoʊ/ ehv-an-ES-ko
Description: Makes the target vanish.
Expecto Patronum (Patronus Charm)
Pronunciation: /ɛksˈpɛktoʊ pəˈtroʊnəm/ ex-PEK-toh pa-TROH-num
Description: Conjures an incarnation of the caster's innermost positive feelings, such as joy, hope, or the desire to survive, known as a Patronus. A Patronus is conjured as a protector, and is a weapon rather than a predator of souls: Patronuses shield their conjurors from Dementors, and can even drive them away. A Patronus "cannot feel despair, as real humans can, so Dementors can't hurt it." The conjured Patronus protects the witch or wizard that summoned it, obeys his or her commands, and fades away shortly after it is no longer required. When conjured, a Patronus appears silvery, ethereal, and semi-transparent. Improperly formed Patronuses range from momentary formless bursts of silvery mist, to poorly-defined forms which are easily defeated or quickly dissipate on their own. A full-fledged (or corporeal) Patronus takes on a fixed animal form that is often significant to the witch or wizard casting the charm. Patronuses summoned by a particular person have been known to change, although this has only been observed in the books in cases of unrequited love, such as Tonks' and Snape's respective Patronuses. In these cases, the new Patronus takes on the form of an animal associated with the love interest. Rowling has said in online interviews that Snape was the only Death Eater to be able to produce a Patronus. According to her this is 'because a Patronus is used against things that the Death Eaters generally generate, or fight alongside. They would not need Patronuses'. According to Fantastic Beasts and Where to Find Them, the Charm is also the only known defensive spell against Lethifolds.
Expelliarmus (Disarming Charm)
Pronunciation: /ɛksˌpɛliˈɑrməs/ ex-PEL-ee-AR-mus
Description: Produces a jet of scarlet light. This spell is used to disarm another wizard, typically by causing the victim's wand to fly out of reach. It can also throw the target backwards when enough power is put into it. If it hits, or gets close, to another spell, if powerful enough, it will deflect the spell, causing it to hit its caster. As demonstrated in Prisoner of Azkaban, simultaneous use of this spell by multiple witches or wizards on a single person can throw the wizard back with much greater force.
Expulso
Pronunciation: /ɛksˈpʊlsoʊ/ Eks-PUHL-soh
Description: A spell that causes an object to explode. The force of the explosion may depend on the intent of the caster.
Ferula
Pronunciation: /ˈfɛrjʊlə/ feh-ROO-lah
Description: Creates a bandage and a splint.
(Fidelius Charm)
Description: A charm involving secret information hidden within the soul of a Secret-Keeper. This information is irretrievable until the Secret-Keeper chooses to reveal it; those who have the secret revealed to them cannot reveal it to others.
(Fiendfyre Curse)
Description: Dangerous, uncontrollable and extremely powerful fire which can take the form of beasts such as serpents, Chimaeras and dragons.
Finite Incantatem
Pronunciation: /fɪˈnaɪtiː ˌɪŋkənˈtætəm/ fi-NEE-tay in-can-TAH-tum
Description: Negates many spells or the effects of many spells.
(Flagrante Curse)
Description: Causes any object affected to burn human skin when touched.
Flagrate
Pronunciation: /fləˈɡreɪtiː/ Flah-GRAH-tay
Description: With this spell, the caster's wand can leave fiery marks.
(Flame-Freezing Charm)
Description: Causes fire to become harmless to those caught in it, creating only a gentle, tickling sensation instead of burns.
(Flying Charm)
Description: Cast on broomsticks, and (presumably) magic carpets to make them fly.
(Freezing Charm)
Description: Renders target immobile.
Furnunculus (Furnunculus Curse)
Pronunciation: /fərˈnʌŋkjuːləs/ fur-NUN-kew-lus
Description: Causes the target to become covered in boils.